| Water Absorb | Restores HP if hit by a Water-type move. | 
| Shell Armor | The Pokémon is protected against critical hits. | 
| Water Absorb | Restores HP if hit by a Water-type move. | 
| Shell Armor | The Pokémon is protected against critical hits. | 
| Hidden Hydration | Heals status problems if it is raining. | 
| Water Absorb | Restores HP if hit by a Water-type move. | 
| Shell Armor | The Pokémon is protected against critical hits. | 
| Hidden Hydration | Heals status problems if it is raining. | 
| Water Absorb | Restores HP if hit by a Water-type move. | 
| Shell Armor | The Pokémon is protected against critical hits. | 
| Hidden Hydration | Heals status problems if it is raining. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 20 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 31 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 16 | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| 38 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 25 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 20 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 31 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 16 | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| 38 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 25 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 15 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 57 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 22 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 29 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 36 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 8 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 50 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 15 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 57 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 22 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 29 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 36 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 8 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 50 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| 7 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| 25 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 31 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 37 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 19 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 13 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| 7 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| 25 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 31 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 37 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 19 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 13 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| 7 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| 25 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 31 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 37 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 19 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| 13 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 55 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 49 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 7 | Confuse Ray | gho | 10 | - | 100% | 
                                                      | 
                        The target is exposed to a sinister ray that triggers confusion. | 
| 50 | Sheer Cold | ice | 5 | - | 30% | 
                                                      | 
                        A chilling attack that causes fainting if it hits. | 
| - | Growl | nor | 40 | - | 100% | 
                                                      | 
                        Growls cutely to reduce the foe's ATTACK. | 
| 43 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| - | Sing | nor | 15 | - | 55% | 
                                                      | 
                        May cause the foe to fall asleep. | 
| - | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| 32 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| 22 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| 10 | Ice Shard | ice | 30 | 40 | 100% | 
                                                      | 
                        The user flash freezes chunks of ice and hurls them. This move always goes first. | 
| 18 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| 27 | Perish Song | nor | 5 | - | - | 
                                                      | 
                        Both user and foe faint in 3 turns. | 
| 14 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| 37 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| 4 | Mist | ice | 30 | - | - | 
                                                      | 
                        Prevents stat reduction. | 
| 47 | Hydro Pump | wat | 5 | 110 | 80% | 
                                                      | 
                        The target is blasted by a huge volume of water launched under great pressure. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM008 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| TM011 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM023 | Dragon Rage | dra | 10 | - | 100% | 
                                                      | 
                        This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | 
| TM007 | Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM046 | Psywave | psy | 15 | - | 100% | 
                                                      | 
                        The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM033 | Reflect | psy | 20 | - | - | 
                                                      | 
                        Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM012 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM008 | Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | 
| TM011 | Bubble Beam | wat | 20 | 65 | 100% | 
                                                      | 
                        A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM023 | Dragon Rage | dra | 10 | - | 100% | 
                                                      | 
                        This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | 
| TM007 | Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM046 | Psywave | psy | 15 | - | 100% | 
                                                      | 
                        The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM033 | Reflect | psy | 20 | - | - | 
                                                      | 
                        Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM040 | Skull Bash | nor | 10 | 130 | 100% | 
                                                      | 
                        1st turn: Prepare 2nd turn: Attack | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM012 | Water Gun | wat | 25 | 40 | 100% | 
                                                      | 
                        Squirts water to attack. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM024 | Dragon Breath | dra | 20 | 60 | 100% | 
                                                      | 
                        The foe is hit with an incredible blast of breath that may also paralyze. | 
| TM042 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM050 | Nightmare | gho | 15 | - | 100% | 
                                                      | 
                        A sleeper loses 1/4 HP every turn. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM008 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM007 | Zap Cannon | ele | 5 | 120 | 50% | 
                                                      | 
                        An attack that always paralyzes. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM024 | Dragon Breath | dra | 20 | 60 | 100% | 
                                                      | 
                        The foe is hit with an incredible blast of breath that may also paralyze. | 
| TM042 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM016 | Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM050 | Nightmare | gho | 15 | - | 100% | 
                                                      | 
                        A sleeper loses 1/4 HP every turn. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM008 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM007 | Zap Cannon | ele | 5 | 120 | 50% | 
                                                      | 
                        An attack that always paralyzes. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM072 | Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM072 | Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM072 | Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM055 | Brine | wat | 10 | 65 | 100% | 
                                                      | 
                        - | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        A fast and unavoidable electric attack. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        - | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM049 | Echoed Voice | nor | 15 | 40 | 100% | 
                                                      | 
                        The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM079 | Frost Breath | ice | 10 | 60 | 90% | 
                                                      | 
                        The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM049 | Echoed Voice | nor | 15 | 40 | 100% | 
                                                      | 
                        The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM079 | Frost Breath | ice | 10 | 60 | 90% | 
                                                      | 
                        The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM014 | Blizzard | ice | 5 | 110 | 70% | 
                                                      | 
                        Hits the foe with an icy storm that may freeze it. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | 
| TM049 | Echoed Voice | nor | 15 | 40 | 100% | 
                                                      | 
                        The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM079 | Frost Breath | ice | 10 | 60 | 90% | 
                                                      | 
                        The user blows a cold breath on the target. This attack always results in a critical hit. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM068 | Giga Impact | nor | 5 | 150 | 90% | 
                                                      | 
                        The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM007 | Hail | ice | 10 | - | - | 
                                                      | 
                        Summons a hailstorm that strikes every turn. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% | 
                                                      | 
                        The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM013 | Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM029 | Psychic | psy | 10 | 90 | 100% | 
                                                      | 
                        The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - | 
                                                      | 
                        The user creates a protective field that prevents status problems for five turns. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM025 | Thunder | ele | 10 | 110 | 70% | 
                                                      | 
                        A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM06 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM07 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| HM05 | Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| HM03 | Surf | wat | 15 | 90 | 100% | 
                                                      | 
                        Creates a huge wave, then crashes it down on the foe. | 
| HM05 | Waterfall | wat | 15 | 80 | 100% | 
                                                      | 
                        An aquatic charge attack. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% | 
                                                      | 
                        The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
| Thunderbolt | ele | 15 | 90 | 100% | 
                                                      | 
                        A strong electrical attack that may paralyze the foe. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% | 
                                                      | 
                        Steals HP from a sleeping victim. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% | 
                                                      | 
                        The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Block | nor | 5 | - | - | 
                                                      | 
                        The user blocks the foe's way with arms spread wide to prevent escape. | |
| Dive | wat | 10 | 80 | 100% | 
                                                      | 
                        Dives underwater the first turn and strikes next turn. | |
| Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | |
| Heal Bell | nor | 5 | - | - | 
                                                      | 
                        The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% | 
                                                      | 
                        The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% | 
                                                      | 
                        The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Block | nor | 5 | - | - | 
                                                      | 
                        The user blocks the foe's way with arms spread wide to prevent escape. | |
| Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | |
| Drill Run | gro | 10 | 80 | 95% | 
                                                      | 
                        The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |
| Heal Bell | nor | 5 | - | - | 
                                                      | 
                        The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Hyper Voice | nor | 10 | 90 | 100% | 
                                                      | 
                        The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Icy Wind | ice | 15 | 55 | 95% | 
                                                      | 
                        The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        An attack that may reduce DEFENSE. | |
| Outrage | dra | 10 | 120 | 100% | 
                                                      | 
                        The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Signal Beam | bug | 15 | 75 | 100% | 
                                                      | 
                        The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Zen Headbutt | psy | 15 | 80 | 90% | 
                                                      | 
                        The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by tutoring.  | 
                    |||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by egg hatching.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Lapras does learn any moves by egg hatching.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower ATTACK. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% | 
                                                      | 
                        An attack that may lower ATTACK. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Future Sight | psy | 10 | 120 | 100% | 
                                                      | 
                        Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Future Sight | psy | 10 | 120 | 100% | 
                                                      | 
                        Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Avalanche | ice | 10 | 60 | 100% | 
                                                      | 
                        An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Dance | dra | 20 | - | - | 
                                                      | 
                        The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |
| Dragon Pulse | dra | 10 | 85 | 100% | 
                                                      | 
                        The target is attacked with a shock wave generated by the user's gaping mouth. | |
| Fissure | gro | 5 | - | 30% | 
                                                      | 
                        A ground-type, one-hit KO attack. | |
| Foresight | nor | 40 | - | - | 
                                                      | 
                        Negates the foe's efforts to heighten evasiveness. | |
| Freeze-Dry | ice | 20 | 70 | 100% | 
                                                      | 
                        The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
| Future Sight | psy | 10 | 120 | 100% | 
                                                      | 
                        Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| Horn Drill | nor | 5 | - | 30% | 
                                                      | 
                        A one-hit KO, drill attack. | |
| Refresh | nor | 20 | - | - | 
                                                      | 
                        The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Whirlpool | wat | 15 | 35 | 85% | 
                                                      | 
                        Traps the foe for 2-5 turns. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. |