There's a Furret in my boot!

Ducklett

The Water Bird Pokémon

Height: 1'8" (0.5m) Weight: 12.1lbs (5.5kg)

#580

  • N: #580
  • U: #153
  • K(Ctrl): #127
  • Ducklett's Damage Multipliers

  • Ducklett's Base Stats

    • HP
      62
      44.7%
      C
    • Attack
      44
      12.3%
      FF
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      44
      20.6%
      D-
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      55
      35.7%
      D+
    • Total:
      305
      17.4%
      F
  • Ducklett Evolution Chart

    Basic Stage 1
  • Ducklett's Abilities

    • Gen V
    • Gen VI
    Keen Eye Prevents other Pokémon from lowering accuracy.
    Big Pecks Protects the Pokémon from Defense-lowering attacks
    Hidden Hydration Heals status problems if it is raining.
    Keen Eye Prevents other Pokémon from lowering accuracy.
    Big Pecks Protects the Pokémon from Defense-lowering attacks
    Hidden Hydration Heals status problems if it is raining.
  • Ducklett Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    13 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    46 Hurricane fly 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    37 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    6 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    30 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    24 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    19 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    21 Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    27 Air Slash fly 15 75 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
    3 Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    34 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    9 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def The target is struck with large, imposing wings spread wide to inflict damage.
    41 Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def -
    b2w2 Name Type PP Pwr. Acc. Class Definition
    13 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    46 Hurricane fly 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    37 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    6 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    30 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    24 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    19 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    21 Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    27 Air Slash fly 15 75 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
    3 Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    34 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    9 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def The target is struck with large, imposing wings spread wide to inflict damage.
    41 Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def -
    xy Name Type PP Pwr. Acc. Class Definition
    13 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    46 Hurricane fly 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack.
    37 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    6 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    30 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    24 Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    19 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    15 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    21 Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    27 Air Slash fly 15 75 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
    3 Water Sport wat 15 - - No Damage. The user becomes soaked to raise resistance to fire.
    34 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    9 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def The target is struck with large, imposing wings spread wide to inflict damage.
    41 Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def -
  • Ducklett TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM019 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. It may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def Strikes the foe with hard wings spread wide.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Ducklett HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
  • Ducklett Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Ducklett does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Causes an uproar for 2 to 5 turns and prevents sleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Ducklett does learn any moves by tutoring.
  • Ducklett Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Whips up a strong gust of wind.
    Lucky Chant nor 30 - - No Damage. -
    Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    Mirror Move fly 20 - - No Damage. The user counters the target by mimicking the target's last move.
    Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def Strikes the foe with hard wings spread wide.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Whips up a strong gust of wind.
    Lucky Chant nor 30 - - No Damage. -
    Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    Mirror Move fly 20 - - No Damage. The user counters the target by mimicking the target's last move.
    Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def Strikes the foe with hard wings spread wide.
    xy Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def -
    Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the target's HP is down to about half, this attack will hit with double the power.
    Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Whips up a strong gust of wind.
    Lucky Chant nor 30 - - No Damage. -
    Me First nor 20 - - No Damage. The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
    Mirror Move fly 20 - - No Damage. The user counters the target by mimicking the target's last move.
    Mud Sport gro 15 - - No Damage. The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
    Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def Strikes the foe with hard wings spread wide.
  • Ducklett's Egg Groups