| Guts | Boosts Attack if there is a status problem. | 
| Hidden Sand Veil | Boosts the Pokémon's evasion in a sandstorm. | 
| Guts | Boosts Attack if there is a status problem. | 
| Hidden Sand Veil | Boosts the Pokémon's evasion in a sandstorm. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 15 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 43 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 29 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 36 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 8 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 22 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 15 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 43 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 29 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 36 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 8 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 22 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 15 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 43 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 29 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 36 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 8 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 22 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 15 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 43 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 29 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 36 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 8 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 22 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 57 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 15 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 43 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 29 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 36 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 8 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 22 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 14 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 50 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 41 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 19 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 32 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| 23 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 28 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 37 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 14 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 50 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 41 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 19 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 32 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| 23 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 28 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 37 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 14 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 50 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 41 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| 19 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 32 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| 23 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 28 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 37 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 37 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 28 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| 32 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| 23 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 19 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 41 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| 14 | Chip Away | nor | 20 | 70 | 100% |   | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 37 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 28 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| 32 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| 23 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 19 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 41 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| 14 | Chip Away | nor | 20 | 70 | 100% |   | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 55 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 10 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 46 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| - | Bite | dar | 25 | 60 | 100% |   | An attack that may cause flinching. | 
| 37 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| - | Leer | nor | 30 | - | 100% |   | Reduces the foe's DEFENSE. | 
| 28 | Thrash | nor | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
| 32 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| 23 | Scary Face | nor | 10 | - | 100% |   | Sharply reduces the foe's SPEED. | 
| 19 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| 41 | Crunch | dar | 15 | 80 | 100% |   | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
| 5 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| 50 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| 14 | Chip Away | nor | 20 | 70 | 100% |   | Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
| TM043 | Detect | fig | 5 | - | - |   | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM020 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% |   | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM035 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM013 | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM034 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
| TM043 | Detect | fig | 5 | - | - |   | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM020 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM002 | Headbutt | nor | 15 | 70 | 100% |   | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM035 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM013 | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM034 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM076 | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM076 | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM076 | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% |   | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% |   | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM023 | Smack Down | roc | 15 | 50 | 100% |   | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM095 | Snarl | dar | 15 | 55 | 95% |   | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% |   | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% |   | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM023 | Smack Down | roc | 15 | 50 | 100% |   | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM095 | Snarl | dar | 15 | 55 | 95% |   | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% |   | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM100 | Confide | nor | 20 | - | - |   | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM028 | Dig | gro | 10 | 80 | 100% |   | 1st turn: Burrow 2nd turn: Attack | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% |   | A powerful quake, but has no effect on flying foes. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM066 | Payback | dar | 10 | 50 | 100% |   | If the user can use this attack after the foe attacks, its power is doubled. | 
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |   | Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM067 | Retaliate | nor | 5 | 70 | 100% |   | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM088 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM023 | Smack Down | roc | 15 | 50 | 100% |   | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM095 | Snarl | dar | 15 | 55 | 95% |   | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM071 | Stone Edge | roc | 5 | 100 | 80% |   | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by HM. | |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by HM. | |||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by HM. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by HM. | |||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by HM. | |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Body Slam | nor | 15 | 85 | 100% |   | An attack that may cause paralysis. | 
|  | Double-Edge | nor | 15 | 120 | 100% |   | A tackle that also hurts the user. | 
|  | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
|  | Rock Slide | roc | 10 | 75 | 90% |   | - | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
|  | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Body Slam | nor | 15 | 85 | 100% |   | An attack that may cause paralysis. | 
|  | Double-Edge | nor | 15 | 120 | 100% |   | A tackle that also hurts the user. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Rock Slide | roc | 10 | 75 | 90% |   | - | 
|  | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Earth Power | gro | 10 | 90 | 100% |   | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Spite | gho | 10 | - | 100% |   | - | 
|  | Superpower | fig | 5 | 120 | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Earth Power | gro | 10 | 90 | 100% |   | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
|  | Headbutt | nor | 15 | 70 | 100% |   | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Spite | gho | 10 | - | 100% |   | - | 
|  | Superpower | fig | 5 | 120 | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Dark Pulse | dar | 15 | 80 | 100% |   | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
|  | Earth Power | gro | 10 | 90 | 100% |   | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Iron Tail | ste | 15 | 100 | 75% |   | An attack that may reduce DEFENSE. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Spite | gho | 10 | - | 100% |   | - | 
|  | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
|  | Superpower | fig | 5 | 120 | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Larvitar does learn any moves by tutoring. | |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Iron Tail | ste | 15 | 100 | 75% |   | An attack that may reduce DEFENSE. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Iron Tail | ste | 15 | 100 | 75% |   | An attack that may reduce DEFENSE. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Ancient Power | roc | 5 | 60 | 100% |   | An attack that may raise all stats. | 
|  | Assurance | dar | 10 | 60 | 100% |   | If the foe has already taken some damage in the same turn, this attack's power is doubled. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Dragon Dance | dra | 20 | - | - |   | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 
|  | Focus Energy | nor | 30 | - | - |   | Focuses power to raise the critical-hit ratio. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Iron Head | ste | 15 | 80 | 100% |   | The foe slams the target with its steel-hard head. It may also make the target flinch. | 
|  | Iron Tail | ste | 15 | 100 | 75% |   | An attack that may reduce DEFENSE. | 
|  | Outrage | dra | 10 | 120 | 100% |   | The user rampages and attacks for two to three turns. It then becomes confused, however. | 
|  | Pursuit | dar | 20 | 40 | 100% |   | Heavily strikes switching POKéMON. | 
|  | Stealth Rock | roc | 20 | - | - |   | The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
|  | Stomp | nor | 20 | 65 | 100% |   | An attack that may cause flinching. |