Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Overgrow | Powers up Grass-type moves in a pinch. |
Hidden Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
13 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
43 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
30 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
22 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
55 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
13 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
43 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
30 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
22 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
55 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
41 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
22 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
15 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
29 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
10 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
53 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
41 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
22 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
15 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
29 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
10 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
53 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
41 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
22 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
15 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
29 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
10 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
53 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
41 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
22 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
15 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
29 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
10 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
53 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
41 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
22 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
15 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
29 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
10 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
53 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
4 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
20 | Razor Leaf | gra | 25 | 55 | 95% | Cuts the enemy with leaves. High critical-hit ratio. | |
39 | Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
3 | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
28 | Growth | nor | 20 | - | - | Forces the body to grow and heightens SP. ATK. | |
13 | Poison Powder | poi | 35 | - | 75% | A cloud of poisonous dust is scattered on the foe. It may poison the target. | |
9 | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
13 | Sleep Powder | gra | 15 | - | 75% | The user scatters a big cloud of sleep-inducing dust around the target. | |
7 | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
31 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
32 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
15 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
23 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
- | Growl | nor | 40 | - | 100% | Reduces the foe's ATTACK. | |
- | Tackle | nor | 35 | 50 | 100% | Charges the foe with a full- body tackle. | |
- | Vine Whip | gra | 25 | 45 | 100% | Whips the foe with slender vines. | |
50 | Petal Blizzard | gra | 15 | 90 | 100% | The user stirs up a violent petal blizzard and attacks everything around it. | |
- | Leech Seed | gra | 10 | - | 90% | Plants a seed on the foe to steal HP on every turn. | |
53 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
45 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Raises DEFENSE with a barrier. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM008 | Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM021 | Mega Drain | gra | 15 | 40 | 100% | An attack that absorbs half the damage inflicted. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | Raises DEFENSE with a barrier. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM003 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM049 | Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM040 | Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM049 | Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM002 | Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM031 | Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM012 | Sweet Scent | nor | 20 | - | 100% | Allures the foe to reduce evasiveness. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM009 | Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM019 | Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | An attack with effects that vary by location. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender less likely to attack. | |
TM078 | Bulldoze | gro | 20 | 60 | 100% | The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Creates illusory copies to raise evasiveness. | |
TM026 | Earthquake | gro | 10 | 100 | 100% | A powerful quake, but has no effect on flying foes. | |
TM049 | Echoed Voice | nor | 15 | 40 | 100% | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM070 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack that is stronger if the TRAINER is disliked. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The effectiveness varies with the user. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | Powerful, but leaves the user immobile the next turn. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM096 | Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
TM017 | Protect | nor | 10 | - | - | Evades attack, but may fail if used in succession. | |
TM044 | Rest | psy | 10 | - | - | The user sleeps for 2 turns, restoring HP and status. | |
TM027 | Return | nor | 20 | - | 100% | An attack that increases in power with friendship. | |
TM005 | Roar | nor | 20 | - | - | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
TM094 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | A mystical force prevents all status problems. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM036 | Sludge Bomb | poi | 10 | 90 | 100% | An attack that may poison the foe. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | 1st turn: Prepare 2nd turn: Attack | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM075 | Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | Poisons the foe with an intensifying toxin. | |
TM009 | Venoshock | poi | 10 | 65 | 100% | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM05 | Flash | nor | 20 | - | 100% | Blinds the foe to reduce accuracy. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM08 | Rock Climb | nor | 20 | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM08 | Rock Climb | nor | 20 | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM08 | Rock Climb | nor | 20 | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
HM06 | Rock Smash | fig | 15 | 40 | 100% | A rock-crushing attack that may lower DEFENSE. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% | Cuts using claws, scythes, etc. | |
HM04 | Strength | nor | 15 | 80 | 100% | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Venusaur does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Venusaur does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Venusaur does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Venusaur does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Venusaur does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Defense Curl | nor | 40 | - | - | Curls up to conceal weak spots and raise DEFENSE. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Body Slam | nor | 15 | 85 | 100% | A full-body slam that may cause paralysis. | ||
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swords Dance | nor | 20 | - | - | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Frenzy Plant | gra | 5 | 150 | 90% | - |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Outrage | dra | 10 | 120 | 100% | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Block | nor | 5 | - | - | - | ||
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | ||
Headbutt | nor | 15 | 70 | 100% | An attack that may make foe flinch. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Outrage | dra | 10 | 120 | 100% | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
String Shot | bug | 40 | - | 95% | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bind | nor | 20 | 15 | 85% | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||
Block | nor | 5 | - | - | - | ||
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Giga Drain | gra | 10 | 75 | 100% | An attack that steals half the damage inflicted. | ||
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | ||
Knock Off | dar | 25 | 65 | 100% | The user slaps down the foe's held item, preventing the item from being used during the battle. | ||
Outrage | dra | 10 | 120 | 100% | The user rampages and attacks for two to three turns. It then becomes confused, however. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | A loud attack that can be used only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Frenzy Plant | gra | 5 | 150 | 90% | - | ||
Grass Pledge | gra | 10 | 80 | 100% | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |