Water Absorb | Restores HP if hit by a Water-type move. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
Water Absorb | Restores HP if hit by a Water-type move. |
Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
10 | Pin Missile | bug | 20 | 25 | 95% | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
45 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
42 | Sucker Punch | dar | 5 | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
33 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
6 | Growth | nor | 20 | - | - | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
18 | Cotton Spore | gra | 40 | - | 100% | Sharply reduces the foe's SPEED. | |
22 | Needle Arm | gra | 15 | 60 | 100% | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | |
15 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
29 | Acupressure | nor | 30 | - | - | The user applies pressure to stress points, sharply boosting one of its stats. | |
38 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
13 | Mega Drain | gra | 15 | 40 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
50 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | Peck | fly | 35 | 35 | 100% | Jabs the foe with a beak, etc. | |
57 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
3 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
10 | Pin Missile | bug | 20 | 25 | 95% | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
45 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
42 | Sucker Punch | dar | 5 | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
33 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
6 | Growth | nor | 20 | - | - | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
18 | Cotton Spore | gra | 40 | - | 100% | Sharply reduces the foe's SPEED. | |
22 | Needle Arm | gra | 15 | 60 | 100% | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | |
15 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
29 | Acupressure | nor | 30 | - | - | The user applies pressure to stress points, sharply boosting one of its stats. | |
38 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
13 | Mega Drain | gra | 15 | 40 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
50 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | Peck | fly | 35 | 35 | 100% | Jabs the foe with a beak, etc. | |
57 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
3 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
42 | Sucker Punch | dar | 5 | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
29 | Acupressure | nor | 30 | - | - | The user applies pressure to stress points, sharply boosting one of its stats. | |
3 | Sweet Scent | nor | 20 | - | 100% | Reduces the foe's evasiveness. | |
- | Absorb | gra | 25 | 20 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
- | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
- | Peck | fly | 35 | 35 | 100% | Jabs the foe with a beak, etc. | |
6 | Growth | nor | 20 | - | - | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
33 | Ingrain | gra | 20 | - | - | The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
45 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
- | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
26 | Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | |
38 | Petal Dance | gra | 10 | 120 | 100% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
22 | Needle Arm | gra | 15 | 60 | 100% | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. | |
18 | Cotton Spore | gra | 40 | - | 100% | Sharply reduces the foe's SPEED. | |
15 | Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | |
50 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
13 | Mega Drain | gra | 15 | 40 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
55 | Cotton Guard | gra | 10 | - | - | The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat. | |
10 | Pin Missile | bug | 20 | 25 | 95% | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
57 | After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | |
48 | Petal Blizzard | gra | 15 | 90 | 100% | The user stirs up a violent petal blizzard and attacks everything around it. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - | An extremely speedy and unavoidable attack. | |
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | Heightens evasive-ness. | |
TM053 | Energy Ball | gra | 10 | 90 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |
TM042 | Facade | nor | 20 | 70 | 100% | Boosts ATTACK when burned, paralyzed, or poisoned. | |
TM021 | Frustration | nor | 20 | - | 100% | An attack based on lack of loyalty. | |
TM086 | Grass Knot | gra | 20 | - | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | The power varies with the POKéMON. | |
TM096 | Nature Power | nor | 20 | - | - | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
TM084 | Poison Jab | poi | 20 | 80 | 100% | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |
TM017 | Protect | nor | 10 | - | - | Foils attack that turn. It may fail. | |
TM044 | Rest | psy | 10 | - | - | Sleep for 2 turns to fully recover. | |
TM027 | Return | nor | 20 | - | 100% | An attack that is based on loyalty. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM020 | Safeguard | nor | 25 | - | - | The user creates a protective field that prevents status problems for five turns. | |
TM088 | Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | |
TM022 | Solar Beam | gra | 10 | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
TM090 | Substitute | nor | 10 | - | - | Makes a decoy with 1/4 user's max HP. | |
TM011 | Sunny Day | fir | 5 | - | - | Boosts the power of FIRE- type moves for 5 turns. | |
TM087 | Swagger | nor | 15 | - | 90% | Causes confusion and raises ATTACK. | |
TM006 | Toxic | poi | 10 | - | 90% | A poison move with increasing damage. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
After You | nor | 15 | - | - | The user helps the target and makes it use its move right after the user. | ||
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Drain Punch | fig | 10 | 75 | 100% | - | ||
Endeavor | nor | 5 | - | 100% | An attack move that cuts down the target's HP to equal the user's HP. | ||
Giga Drain | gra | 10 | 75 | 100% | Steals 1/2 of the damage inflicted. | ||
Helping Hand | nor | 20 | - | - | A move that boosts the power of the ally's attack in a Double Battle. | ||
Hyper Voice | nor | 10 | 90 | 100% | - | ||
Knock Off | dar | 25 | 65 | 100% | - | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Sleep Talk | nor | 10 | - | - | Randomly attacks while asleep. | ||
Snore | nor | 15 | 50 | 100% | An attack useable only while asleep. | ||
Synthesis | gra | 5 | - | - | The user restores its own HP. The amount of HP regained varies with the weather. | ||
Uproar | nor | 10 | 90 | 100% | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | ||
Grass Whistle | gra | 15 | - | 55% | Lulls the foe into sleep with a pleasant melody. | ||
Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Spikes | gro | 20 | - | - | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||
Wood Hammer | gra | 15 | 120 | 100% | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | ||
Grass Whistle | gra | 15 | - | 55% | Lulls the foe into sleep with a pleasant melody. | ||
Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Spikes | gro | 20 | - | - | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||
Wood Hammer | gra | 15 | 120 | 100% | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Bounce | fly | 5 | 85 | 85% | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Bullet Seed | gra | 30 | 25 | 100% | Shoots 2 to 5 seeds in a row to strike the foe. | ||
Grass Whistle | gra | 15 | - | 55% | Lulls the foe into sleep with a pleasant melody. | ||
Grassy Terrain | gra | 10 | - | - | The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | ||
Leech Seed | gra | 10 | - | 90% | A seed is planted on the target. It steals some HP from the target every turn. | ||
Seed Bomb | gra | 15 | 80 | 100% | The user slams a barrage of hard- shelled seeds down on the foe from above. | ||
Spikes | gro | 20 | - | - | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||
Wood Hammer | gra | 15 | 120 | 100% | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | ||
Worry Seed | gra | 10 | - | 100% | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |