| Forewarn | Determines what moves a foe has. | 
| Synchronize | Passes a burn, poison, or paralysis to the foe. | 
| Hidden Telepathy | Anticipates an ally's attack and dodges it. | 
| Forewarn | Determines what moves a foe has. | 
| Synchronize | Passes a burn, poison, or paralysis to the foe. | 
| Hidden Telepathy | Anticipates an ally's attack and dodges it. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 5 | Lucky Chant | nor | 30 | - | - |   | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 41 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| 13 | Imprison | psy | 10 | - | - |   | If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 35 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| 29 | Nightmare | gho | 15 | - | 100% |   | A sleeper loses 1/4 HP every turn. | 
| 23 | Zen Headbutt | psy | 15 | 80 | 90% |   | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| 17 | Moonlight | fai | 5 | - | - |   | The user restores its own HP. The amount of HP regained varies with the weather. | 
| 7 | Yawn | nor | 10 | - | - |   | Lulls the foe into yawning, then sleeping next turn. | 
| 19 | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
| - | Defense Curl | nor | 40 | - | - |   | Heightens the user's DEFENSE. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| - | Psywave | psy | 15 | - | 100% |   | The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 11 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 25 | Synchronoise | psy | 15 | 120 | 100% |   | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| 47 | Stored Power | psy | 10 | 20 | 100% |   | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| 43 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 5 | Lucky Chant | nor | 30 | - | - |   | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 41 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| 13 | Imprison | psy | 10 | - | - |   | If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 35 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| 29 | Nightmare | gho | 15 | - | 100% |   | A sleeper loses 1/4 HP every turn. | 
| 23 | Zen Headbutt | psy | 15 | 80 | 90% |   | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| 17 | Moonlight | fai | 5 | - | - |   | The user restores its own HP. The amount of HP regained varies with the weather. | 
| 7 | Yawn | nor | 10 | - | - |   | Lulls the foe into yawning, then sleeping next turn. | 
| 19 | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
| - | Defense Curl | nor | 40 | - | - |   | Heightens the user's DEFENSE. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| - | Psywave | psy | 15 | - | 100% |   | The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 11 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 25 | Synchronoise | psy | 15 | 120 | 100% |   | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| 47 | Stored Power | psy | 10 | 20 | 100% |   | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| 43 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 5 | Lucky Chant | nor | 30 | - | - |   | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 41 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| 13 | Imprison | psy | 10 | - | - |   | If opposing Pokémon know any move also known by the user, they are prevented from using it. | 
| 35 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| 29 | Nightmare | gho | 15 | - | 100% |   | A sleeper loses 1/4 HP every turn. | 
| 23 | Zen Headbutt | psy | 15 | 80 | 90% |   | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| 17 | Moonlight | fai | 5 | - | - |   | The user restores its own HP. The amount of HP regained varies with the weather. | 
| 7 | Yawn | nor | 10 | - | - |   | Lulls the foe into yawning, then sleeping next turn. | 
| 19 | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
| - | Defense Curl | nor | 40 | - | - |   | Heightens the user's DEFENSE. | 
| 31 | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| - | Psywave | psy | 15 | - | 100% |   | The target is attacked with an odd psychic wave. The attack varies in intensity. | 
| 37 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 11 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 25 | Synchronoise | psy | 15 | 120 | 100% |   | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 
| 47 | Stored Power | psy | 10 | 20 | 100% |   | The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | 
| 43 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM074 | Gyro Ball | ste | 5 | - | 100% |   | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM074 | Gyro Ball | ste | 5 | - | 100% |   | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM100 | Confide | nor | 20 | - | - |   | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |   | The user damages opposing Pokémon by emitting a powerful flash. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% |   | The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM074 | Gyro Ball | ste | 5 | - | 100% |   | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% |   | - | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |   | - | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Munna does learn any moves by tutoring. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | After You | nor | 15 | - | - |   | The user helps the target and makes it use its move right after the user. | 
|  | Gravity | psy | 5 | - | - |   | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
|  | Heal Bell | nor | 5 | - | - |   | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Pain Split | nor | 20 | - | - |   | The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wonder Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
|  | Worry Seed | gra | 10 | - | 100% |   | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | 
|  | Zen Headbutt | psy | 15 | 80 | 90% |   | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Munna does learn any moves by tutoring. | |||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
|  | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Sonic Boom | nor | 20 | - | 90% |   | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | 
|  | Swift | nor | 20 | 60 | - |   | An attack that never misses. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
|  | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Sonic Boom | nor | 20 | - | 90% |   | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | 
|  | Swift | nor | 20 | 60 | - |   | An attack that never misses. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
|  | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
|  | Curse | gho | 10 | - | - |   | Works differently for ghost-types. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
|  | Sonic Boom | nor | 20 | - | 90% |   | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | 
|  | Swift | nor | 20 | 60 | - |   | An attack that never misses. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. |