| Run Away | Enables a sure getaway from wild Pokémon. |
| Pickup | The Pokémon may pick up items. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Pickup | The Pokémon may pick up items. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| Run Away | Enables a sure getaway from wild Pokémon. |
| Pickup | The Pokémon may pick up items. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 37 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 29 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 33 | Super Fang | nor | 10 | - | 90% |
|
- |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 37 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 29 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 33 | Super Fang | nor | 10 | - | 90% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 37 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 29 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 33 | Super Fang | nor | 10 | - | 90% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 41 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 33 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 29 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 37 | Super Fang | nor | 10 | - | 90% |
|
- |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 45 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 41 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| 33 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 25 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 29 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 37 | Super Fang | nor | 10 | - | 90% |
|
- |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 45 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 49 | Hyper Fang | nor | 15 | 80 | 90% |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 5 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 41 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 17 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 33 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| 25 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 19 | Nuzzle | ele | 20 | 20 | 100% |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| 29 | Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| 21 | Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
| - | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
| 37 | Super Fang | nor | 10 | - | 90% |
|
- |
| 9 | Charm | fai | 20 | - | 100% |
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
| 45 | Last Resort | nor | 5 | 140 | 100% |
|
- |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Super Fang | nor | 10 | - | 90% |
|
- | |
| Swift | nor | 20 | 60 | - |
|
Star-shaped rays are shot at the opposing team. This attack never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Gunk Shot | poi | 5 | 120 | 80% |
|
The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. | |
| Last Resort | nor | 5 | 140 | 100% |
|
- | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Super Fang | nor | 10 | - | 90% |
|
- | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electrified punch that may paralyze the foe. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Pachirisu does learn any moves by tutoring. |
|||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all targets take aim only at the user. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all targets take aim only at the user. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Bite | dar | 25 | 60 | 100% |
|
An attack that may cause flinching. | |
| Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Flatter | dar | 15 | - | 100% |
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. | |
| Follow Me | nor | 20 | - | - |
|
The user draws attention to itself, making all targets take aim only at the user. | |
| Ion Deluge | ele | 25 | - | - |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
Attacks with a rock-hard tail. May lower DEFENSE. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| Tail Whip | nor | 30 | - | 100% |
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |