Rivalry | Deals more damage to a Pokémon of same gender. |
Intimidate | Lowers the foe's Attack stat. |
Hidden Guts | Boosts Attack if there is a status problem. |
Rivalry | Deals more damage to a Pokémon of same gender. |
Intimidate | Lowers the foe's Attack stat. |
Hidden Guts | Boosts Attack if there is a status problem. |
Rivalry | Deals more damage to a Pokémon of same gender. |
Intimidate | Lowers the foe's Attack stat. |
Hidden Guts | Boosts Attack if there is a status problem. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
42 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
13 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
18 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
35 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
42 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
13 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
35 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
42 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
13 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
35 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
35 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
13 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
42 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
63 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
35 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
13 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
42 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Electric Terrain | ele | 10 | - | - | The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. | |
- | Electric Terrain | ele | 10 | - | - | The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. | |
56 | Discharge | ele | 15 | 80 | 100% | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
- | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A full-body charge attack. | |
28 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
- | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
13 | Spark | ele | 20 | 65 | 100% | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
42 | Crunch | dar | 15 | 80 | 100% | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |
35 | Thunder Fang | ele | 15 | 65 | 95% | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
23 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
18 | Bite | dar | 25 | 60 | 100% | An attack that may cause flinching. | |
49 | Scary Face | nor | 10 | - | 100% | Frightens with a scary face to sharply reduce SPEED. | |
9 | Charge | ele | 20 | - | - | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |
63 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
5 | Leer | nor | 30 | - | 100% | Reduces the foe's DEFENSE. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | - | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM023 | Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | - | |
TM034 | Shock Wave | ele | 20 | 60 | - | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | Makes the opposite gender infatuated. | |
TM057 | Charge Beam | ele | 10 | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
TM070 | Flash | nor | 20 | - | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM068 | Giga Impact | nor | 5 | 150 | 90% | The user charges at the target using every bit of its power. The user must rest on the next turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type depending on the Pokémon using it. | |
TM015 | Hyper Beam | nor | 5 | 150 | 90% | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
TM016 | Light Screen | psy | 30 | - | - | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
TM017 | Protect | nor | 10 | - | - | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | Boosts the power of WATER- type moves for 5 turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |
TM027 | Return | nor | 20 | - | 100% | A full power attack that grows more powerful the more the user likes its trainer. | |
TM005 | Roar | nor | 20 | - | - | Scares wild foes to end battle. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM095 | Snarl | dar | 15 | 55 | 95% | The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |
TM046 | Thief | dar | 25 | 60 | 100% | An attack that may steal a held item. | |
TM025 | Thunder | ele | 10 | 110 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |
TM073 | Thunder Wave | ele | 20 | - | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. | |
TM024 | Thunderbolt | ele | 15 | 90 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM072 | Volt Switch | ele | 20 | 70 | 100% | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
TM093 | Wild Charge | ele | 15 | 90 | 100% | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% | A powerful physi-cal attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luxray does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | - | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Fury Cutter | bug | 20 | 40 | 95% | An attack that intensifies on each successive hit. | ||
Headbutt | nor | 15 | 70 | 100% | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Mud-Slap | gro | 10 | 20 | 100% | Reduces the foe's accuracy. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Snore | nor | 15 | 50 | 100% | - | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luxray does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Iron Tail | ste | 15 | 100 | 75% | Attacks with a rock-hard tail. May lower DEFENSE. | ||
Magnet Rise | ele | 10 | - | - | The user levitates using electrically generated magnetism for five turns. | ||
Signal Beam | bug | 15 | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | - | ||
Superpower | fig | 5 | 120 | 100% | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Luxray does learn any moves by tutoring. |