There's no place like Ivysaur.

Azurill

The Polka Dot Pokémon

Height: 0'8" (0.2m) Weight: 4.4lbs (2kg)

#298

  • N: #298
  • H: #054
  • S: #124
  • U: #030
  • K(Ctrl): #041
  • Azurill's Damage Multipliers

  • Azurill's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      20
      0.8%
      FF
    • Defense
      40
      8.9%
      FF
    • Sp. Attack
      20
      0.8%
      FF
    • Sp. Defense
      40
      9.2%
      FF
    • Speed
      20
      1.9%
      FF
    • Total:
      190
      0.1%
      FF
  • Azurill Evolution Chart

    Baby Basic Stage 1
    • Marill
      • Happiness Value ≥ 220
  • Azurill's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Huge Power Raises the Pokémon's Attack stat.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Huge Power Raises the Pokémon's Attack stat.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Huge Power Raises the Pokémon's Attack stat.
    Hidden Sap Sipper Boosts Attack when hit by a Grass-type move.
    Thick Fat Ups resistance to Fire- and Ice-type moves.
    Huge Power Raises the Pokémon's Attack stat.
    Hidden Sap Sipper Boosts Attack when hit by a Grass-type move.
  • Azurill Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    21 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    3 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    e Name Type PP Pwr. Acc. Class Definition
    21 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    3 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    fl Name Type PP Pwr. Acc. Class Definition
    21 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    3 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    dp Name Type PP Pwr. Acc. Class Definition
    18 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    2 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    p Name Type PP Pwr. Acc. Class Definition
    18 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    2 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    hs Name Type PP Pwr. Acc. Class Definition
    18 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    2 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    bw Name Type PP Pwr. Acc. Class Definition
    18 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    10 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    2 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    23 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    5 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    16 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
    10 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    13 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    2 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    20 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    23 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    5 Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    16 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    10 Charm fai 20 - 100% No Damage. Sharply lowers the foe's ATTACK.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    13 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    2 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    20 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may reduce SPEED.
  • Azurill TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Azurill HM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    e Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    fl Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
  • Azurill Tutor Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Azurill does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Azurill does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Azurill does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Azurill does learn any moves by tutoring.
  • Azurill Egg Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    e Name Type PP Pwr. Acc. Class Definition
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    fl Name Type PP Pwr. Acc. Class Definition
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    dp Name Type PP Pwr. Acc. Class Definition
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    p Name Type PP Pwr. Acc. Class Definition
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    hs Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    bw Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
    xy Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Copycat nor 20 - - No Damage. The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Encore nor 5 - 100% No Damage. The user compels the foe to keep using only the move it last used for two to six turns.
    Fake Tears dar 20 - 100% No Damage. Feigns crying to sharply lower the foe's SP. DEF.
    Muddy Water wat 10 90 85% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
    Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    Sing nor 15 - 55% No Damage. May cause the foe to fall asleep.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def Slams the foe with a long tail, vine, etc.
    Soak wat 20 - 100% No Damage. The user shoots a torrent of water at the target and changes the target's type to Water.
    Tickle nor 20 - 100% No Damage. The user tickles the target into laughing, reducing its Attack and Defense stats.
    Water Sport wat 15 - - No Damage. The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
  • Azurill's Egg Group