| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
A sinister ray that confuses the foe. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| 49 | Recover | nor | 10 | - | - |
|
Restores HP by 1/2 the max HP. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 29 | Acid Armor | poi | 20 | - | - |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 21 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 9 | Sharpen | nor | 30 | - | - |
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
A sinister ray that confuses the foe. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| 49 | Recover | nor | 10 | - | - |
|
Restores HP by 1/2 the max HP. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 29 | Acid Armor | poi | 20 | - | - |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 21 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 9 | Sharpen | nor | 30 | - | - |
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Recover | nor | 10 | - | - |
|
Restores HP by 1/2 the max HP. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
A sinister ray that confuses the foe. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| - | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| - | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| - | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
| 37 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 21 | Mist | ice | 30 | - | - |
|
Prevents stat reduction. |
| 29 | Acid Armor | poi | 20 | - | - |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| - | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| 9 | Sharpen | nor | 30 | - | - |
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
| 50 | Freeze-Dry | ice | 20 | 70 | 100% |
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| - | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
Very powerful but makes user faint. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
Very powerful but makes user faint. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
Very powerful but makes user faint. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Iron Defense | ste | 15 | - | - |
|
- | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |
|||||||