| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Heal Block | psy | 15 | - | 100% |
|
The user prevents the foe from using any HP-recovery moves for five turns. |
| 8 | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 43 | Play Rough | fai | 10 | 90 | 90% |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 36 | Imprison | psy | 10 | - | - |
|
- |
| 23 | Crafty Shield | fai | 10 | - | - |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
| - | Fairy Lock | fai | 10 | - | - |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
| 18 | Draining Kiss | fai | 10 | 50 | 100% |
|
The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target. |
| 32 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| 34 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
| 27 | Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| 15 | Spikes | gro | 20 | - | - |
|
Hurts foes when they switch out. |
| 40 | Recycle | nor | 10 | - | - |
|
- |
| 5 | Fairy Wind | fai | 30 | 40 | 100% |
|
The user stirs up a fairy wind and strikes the target with it. |
| 44 | Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| 12 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Creates a wall of light that lowers SP. ATK damage. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
Prevents all status problems. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klefki does learn any moves by tutoring. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Iron Defense | ste | 15 | - | - |
|
- | |
| Lock-On | nor | 5 | - | - |
|
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
| Switcheroo | dar | 10 | - | 100% |
|
The user trades held items with the foe faster than the eye can follow. | |
| Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |