| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Clear Body | Prevents other Pokémon from lowering its stats. |
| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Clear Body | Prevents other Pokémon from lowering its stats. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 6 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 40 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 52 | Shift Gear | ste | 10 | - | - |
|
The user rotates its gears, raising its Attack and sharply raising its Speed. |
| 48 | Metal Sound | ste | 40 | - | 85% |
|
Emits a horrible screech that sharply lowers SP. DEF. |
| 26 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| 31 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 16 | Gear Grind | ste | 15 | 50 | 85% |
|
The user attacks by throwing two steel gears at its target. |
| 36 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 44 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 21 | Bind | nor | 20 | 15 | 85% |
|
Binds the target for 2-5 turns. |
| 56 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| - | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| - | Gear Grind | ste | 15 | 50 | 85% |
|
The user attacks by throwing two steel gears at its target. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
An attack that may cause paralysis. |
| - | Vice Grip | nor | 30 | 55 | 100% |
|
The target is gripped and squeezed from both sides to inflict damage. |
| 64 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| 11 | Thunder Shock | ele | 30 | 40 | 100% |
|
An attack that may cause paralysis. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 60 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| 6 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 40 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 52 | Shift Gear | ste | 10 | - | - |
|
The user rotates its gears, raising its Attack and sharply raising its Speed. |
| 48 | Metal Sound | ste | 40 | - | 85% |
|
Emits a horrible screech that sharply lowers SP. DEF. |
| 26 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| 31 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 16 | Gear Grind | ste | 15 | 50 | 85% |
|
The user attacks by throwing two steel gears at its target. |
| 36 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 44 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 21 | Bind | nor | 20 | 15 | 85% |
|
Binds the target for 2-5 turns. |
| 56 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| - | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| - | Gear Grind | ste | 15 | 50 | 85% |
|
The user attacks by throwing two steel gears at its target. |
| - | Thunder Shock | ele | 30 | 40 | 100% |
|
An attack that may cause paralysis. |
| - | Vice Grip | nor | 30 | 55 | 100% |
|
The target is gripped and squeezed from both sides to inflict damage. |
| 64 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| 11 | Thunder Shock | ele | 30 | 40 | 100% |
|
An attack that may cause paralysis. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Bind | nor | 20 | 15 | 85% |
|
Binds the target for 2-5 turns. |
| 64 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| - | Vice Grip | nor | 30 | 55 | 100% |
|
The target is gripped and squeezed from both sides to inflict damage. |
| 56 | Lock-On | nor | 5 | - | - |
|
Locks on to the foe to ensure the next move hits. |
| 11 | Thunder Shock | ele | 30 | 40 | 100% |
|
An attack that may cause paralysis. |
| 48 | Metal Sound | ste | 40 | - | 85% |
|
Emits a horrible screech that sharply lowers SP. DEF. |
| 40 | Screech | nor | 40 | - | 85% |
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
| 31 | Autotomize | ste | 15 | - | - |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
| 26 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| 36 | Mirror Shot | ste | 10 | 65 | 85% |
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
| 44 | Discharge | ele | 15 | 80 | 100% |
|
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 6 | Charge | ele | 20 | - | - |
|
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
| 52 | Shift Gear | ste | 10 | - | - |
|
The user rotates its gears, raising its Attack and sharply raising its Speed. |
| 16 | Gear Grind | ste | 15 | 50 | 85% |
|
The user attacks by throwing two steel gears at its target. |
| 60 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klang does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klang does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bind | nor | 20 | 15 | 85% |
|
Binds the target for 2-5 turns. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Klang does learn any moves by tutoring. |
|||||||