Shed Skin | The Pokémon may heal its own status problems. |
Hidden Marvel Scale | Ups Defense if there is a status problem. |
Shed Skin | The Pokémon may heal its own status problems. |
Hidden Marvel Scale | Ups Defense if there is a status problem. |
Shed Skin | The Pokémon may heal its own status problems. |
Hidden Marvel Scale | Ups Defense if there is a status problem. |
Shed Skin | The Pokémon may heal its own status problems. |
Hidden Marvel Scale | Ups Defense if there is a status problem. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
10 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
35 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
45 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
20 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
10 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
35 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
45 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
20 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
29 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
38 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
56 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
8 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
29 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
38 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
56 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
8 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
29 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
38 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
56 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
8 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
29 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
38 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
56 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
8 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
65 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
22 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
29 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
38 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
56 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
8 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
67 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
53 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
39 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
33 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
67 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
53 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
39 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
33 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
67 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
53 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
39 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
33 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
61 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
75 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
61 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
33 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
39 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
53 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
67 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
75 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
61 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
33 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
39 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
53 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
67 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
75 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
- | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
61 | Dragon Dance | dra | 20 | - | - |
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The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
- | Wrap | nor | 20 | 15 | 90% |
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A long body or vines are used to wrap and squeeze the target for four to five turns. |
- | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
33 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
15 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
47 | Dragon Rush | dra | 10 | 100 | 75% |
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The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
39 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
25 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
21 | Slam | nor | 20 | 80 | 75% |
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Slams the foe with a tail, vine, etc. |
53 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
11 | Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
67 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
5 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM007 | Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM023 | Dragon Rage | dra | 10 | - | 100% |
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Always inflicts 40HP damage. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM007 | Horn Drill | nor | 5 | - | 30% |
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A one-hit KO, drill attack. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM024 | Dragon Breath | dra | 20 | 60 | 100% |
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The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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- |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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- |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
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- |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM082 | Dragon Tail | dra | 10 | 60 | 90% |
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The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
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It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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Charges the foe with speed to climb waterfalls. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
Charges the foe with speed to climb waterfalls. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragonair does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragonair does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragonair does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flamethrower | fir | 15 | 90 | 100% |
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A powerful fire attack that may inflict a burn. |
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Ice Beam | ice | 10 | 90 | 100% |
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dragonair does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
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Endure | nor | 10 | - | - |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Draco Meteor | dra | 5 | 130 | 90% |
![]() |
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
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Headbutt | nor | 15 | 70 | 100% |
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An attack that may make foe flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
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Twister | dra | 20 | 40 | 100% |
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The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bind | nor | 20 | 15 | 85% |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
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Dragon Pulse | dra | 10 | 85 | 100% |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Tail | ste | 15 | 100 | 75% |
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An attack that may reduce DEFENSE. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Draco Meteor | dra | 5 | 130 | 90% |
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Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |