I can show you the world... Shining, shimmering, Zebstrika.

Blastoise

The Shellfish Pokémon

Height: 5'3" (1.6m) Weight: 188.1lbs (85.5kg)

#009

water -
  • N: #009
  • K: #009
  • J: #234
  • K(Ctrl): #088
  • Blastoise's Damage Multipliers

  • Blastoise's Base Stats

    • HP
      79
      71.6%
      B+
    • Attack
      83
      62.4%
      B
    • Defense
      100
      84.4%
      A-
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      105
      90.1%
      A
    • Speed
      78
      65.9%
      B
    • Total:
      530
      86.8%
      A
  • Blastoise Evolution Chart

    Basic Stage 1 Stage 2
  • Blastoise's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Torrent Powers up Water-type moves in a pinch.
    Hidden Rain Dish The Pokémon gradually regains HP in rain.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Rain Dish The Pokémon gradually regains HP in rain.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Rain Dish The Pokémon gradually regains HP in rain.
    Torrent Powers up Water-type moves in a pinch.
    Hidden Rain Dish The Pokémon gradually regains HP in rain.
  • Blastoise Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    52 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    31 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    24 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    42 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    y Name Type PP Pwr. Acc. Class Definition
    52 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    31 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    24 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    15 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    42 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    8 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    gs Name Type PP Pwr. Acc. Class Definition
    68 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    42 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    25 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    19 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    31 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    55 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    c Name Type PP Pwr. Acc. Class Definition
    68 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    42 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    25 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    19 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    31 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    55 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    rs Name Type PP Pwr. Acc. Class Definition
    68 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    42 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    25 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    19 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    31 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    55 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    e Name Type PP Pwr. Acc. Class Definition
    68 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    42 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    25 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    19 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    31 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    55 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    fl Name Type PP Pwr. Acc. Class Definition
    68 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    42 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    25 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    19 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    31 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    55 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    dp Name Type PP Pwr. Acc. Class Definition
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    53 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    46 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    p Name Type PP Pwr. Acc. Class Definition
    53 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    46 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    hs Name Type PP Pwr. Acc. Class Definition
    53 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    46 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    bw Name Type PP Pwr. Acc. Class Definition
    53 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    46 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    53 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    13 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    46 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    xy Name Type PP Pwr. Acc. Class Definition
    53 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    13 Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
    4 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    32 Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    7 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    10 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    28 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    20 Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    39 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    - Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    46 Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    16 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    60 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted by a huge volume of water launched under great pressure.
    - Bubble wat 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
  • Blastoise TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def A ground-type, one-hit KO attack.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def Tucks in the head, then attacks on the next turn.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is blasted with a forceful shot of water.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM033 Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM004 Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def Attacks with ultrasonic waves. May confuse the foe
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def -
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def -
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM082 Dragon Tail dra 10 60 90% Physical Attack, damage based on Atk and Def The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def Tough but useless vs. flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM007 Hail ice 10 - - No Damage. The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM055 Scald wat 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def -
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Blastoise HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    y Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    gs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    c Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    dp Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    p Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    hs Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
    xy Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def A powerful physi-cal attack.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def Charges the foe with speed to climb waterfalls.
  • Blastoise Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Blastoise does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Blastoise does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Blastoise does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
    rs Name Type PP Pwr. Acc. Class Definition
    Blastoise does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Defense Curl nor 40 - - No Damage. Curls up to conceal weak spots and raise DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Endure nor 10 - - No Damage. -
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A powerful punch thrown very hard.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    p Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def -
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def -
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def -
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def Attacks with a rock-hard tail. May lower DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def -
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Hydro Cannon wat 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit with a watery cannon. The user can't move on the next turn.
    Water Pledge wat 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
  • Blastoise Egg Move List

    Blastoise does learn any moves by egg hatching.
  • Blastoise's Egg Groups