Run Away | Enables a sure getaway from wild Pokémon. |
Early Bird | The Pokémon awakens quickly from sleep. |
Run Away | Enables a sure getaway from wild Pokémon. |
Early Bird | The Pokémon awakens quickly from sleep. |
Hidden Tangled Feet | Raises evasion if the Pokémon is confused. |
Run Away | Enables a sure getaway from wild Pokémon. |
Early Bird | The Pokémon awakens quickly from sleep. |
Hidden Tangled Feet | Raises evasion if the Pokémon is confused. |
Run Away | Enables a sure getaway from wild Pokémon. |
Early Bird | The Pokémon awakens quickly from sleep. |
Hidden Tangled Feet | Raises evasion if the Pokémon is confused. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
24 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
51 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
39 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
30 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
20 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
45 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
24 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
51 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
39 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
30 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
20 | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
45 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
25 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
21 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
13 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
38 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
9 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
25 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
21 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
13 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
38 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
9 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
60 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
13 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
38 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
25 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
21 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
60 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
13 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
38 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
25 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
21 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
9 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
60 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
13 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
38 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
25 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
21 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
- | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
60 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
10 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
47 | Drill Peck | fly | 20 | 80 | 100% |
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A corkscrewing attack with the sharp beak acting as a drill. |
19 | Pursuit | dar | 20 | 40 | 100% |
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An attack move that inflicts double damage if used on a foe that is switching out of battle. |
34 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
14 | Fury Attack | nor | 20 | 15 | 85% |
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Jabs the target 2-5 times. |
23 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
28 | Acupressure | nor | 30 | - | - |
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The user applies pressure to stress points, sharply boosting one of its stats. |
5 | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
54 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
41 | Agility | psy | 30 | - | - |
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Relaxes the body to sharply boost SPEED. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
- | Peck | fly | 35 | 35 | 100% |
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The target is jabbed with a sharply pointed beak or horn. |
- | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
- | Quick Attack | nor | 30 | 40 | 100% |
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Lets the user get in the first hit. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM043 | Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM049 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
TM004 | Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM043 | Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A tackle that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM049 | Tri Attack | nor | 10 | 80 | 100% |
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Fires three kinds of beams at once. |
TM004 | Whirlwind | nor | 20 | - | - |
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The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user moves after the target, this attack's power will be doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user moves after the target, this attack's power will be doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM051 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
![]() |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
Powerful, but leaves the user immobile the next turn. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user moves after the target, this attack's power will be doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
![]() |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM051 | Roost | fly | 10 | - | - |
![]() |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM047 | Steel Wing | ste | 25 | 70 | 90% |
![]() |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
![]() |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user moves after the target, this attack's power will be doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user moves after the target, this attack's power will be doubled. |
TM088 | Pluck | fly | 20 | 60 | 100% |
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. The attack lands without fail. |
TM045 | Attract | nor | 15 | - | 100% |
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If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user moves after the target, this attack's power will be doubled. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM041 | Torment | dar | 15 | - | 100% |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM02 | Fly | fly | 15 | 90 | 95% |
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Flies up on the first turn, then strikes the next turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
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Endure | nor | 10 | - | - |
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- |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Double-Edge | nor | 15 | 120 | 100% |
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A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Air Cutter | fly | 25 | 60 | 95% |
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The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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Star-shaped rays are shot at the opposing team. This attack never misses. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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Sky Attack | fly | 5 | 140 | 90% |
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A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dodrio does learn any moves by tutoring. |