| Serene Grace | Boosts the likelihood of added effects appearing. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses all the Pokémon in battle. |
| 85 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 71 | Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. |
| 11 | Confusion | psy | 25 | 50 | 100% |
|
The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 57 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 43 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 31 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 26 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 36 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 50 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 6 | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 64 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 16 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 78 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses all the Pokémon in battle. |
| 85 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 71 | Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. |
| 11 | Confusion | psy | 25 | 50 | 100% |
|
The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 57 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 43 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 31 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 26 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 36 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 50 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 6 | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 64 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 16 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 78 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 21 | Teeter Dance | nor | 20 | - | 100% |
|
The user performs a wobbly dance that confuses all the Pokémon in battle. |
| 85 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| - | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 71 | Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. |
| 11 | Confusion | psy | 25 | 50 | 100% |
|
The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 57 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 43 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 31 | Psybeam | psy | 20 | 65 | 100% |
|
The target is attacked with a peculiar ray. It may also cause confusion. |
| 26 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 36 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 50 | Wake-Up Slap | fig | 10 | 70 | 100% |
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
| 6 | Quick Attack | nor | 30 | 40 | 100% |
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 64 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 16 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 78 | Close Combat | fig | 5 | 120 | 100% |
|
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
Destroys barriers such as REFLECT and causes damage. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM047 | Low Sweep | fig | 20 | 65 | 100% |
|
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
An attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM089 | U-turn | bug | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Relic Song | nor | 10 | 75 | 100% |
|
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Dual Chop | dra | 15 | 40 | 90% |
|
- | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Helping Hand | nor | 20 | - | - |
|
The user assists an ally by boosting the power of its attack. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Magic Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a held item that has been used in battle so it can be used again. | |
| Relic Song | nor | 10 | 75 | 100% |
|
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snatch | dar | 10 | - | - |
|
Steals the effects of the move the foe uses next. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
- | |
| Trick | psy | 10 | - | 100% |
|
- | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Relic Song | nor | 10 | 75 | 100% |
|
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. |